Video Games

“Dragon Ball The Breakers” email interview.I heard how a unique asymmetrical game was born in which ordinary people with a combat power of 5 fight Frieza and Cell.

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BANDAI NAMCO Entertainment“Dragon Ball The Breakers”(PC / PS4 / Xbox One / Switch) is scheduled to be released within 2022.

This work is an asymmetrical battle game that features the battle between ordinary people vs. strong people, not between strong people, while using Dragon Ball as the theme. Seven fight as a general “survivor” with “combat power 5”, and the other as a vicious “raider” such as Frieza, Cell, and Majin Buu. As soon as the title was announced, the unique game concept became a hot topic.

From December 4th to December 5th, Steam conducted a closed beta test (CBT), and is currently developing it in response to the feedback.
This time 4Gamer is the producer of this workRyosuke HaraI had the opportunity to do an email interview with him and asked about the development process of this work and the reaction of users after finishing CBT.

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“Dragon Ball The Breakers” Closed Beta Test Report.An asymmetrical battle game with a bright atmosphere where you can become an ordinary person with a combat power of 5 and escape from the cell.

4Gamer:

I think that the asymmetrical battle in which ordinary people come out while using “Dragon Ball” as the theme is a very challenging project. How did the development of this title start?

Producer of “Dragon Ball The Breakers” Ryosuke HaraMr. (Bandai Namco Entertainment)
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Mr. Ryosuke Hara (hereinafter referred to as Mr. Hara):
Until now, we have expressed “elements unique to Dragon Ball” in various game genres, but this time we want to express the “overwhelming force difference” unique to Dragon Ball and the excitement that arises from it, and the asymmetric type in which ordinary people appear. The development of an action game has been decided.
Fighting is not the only attraction of Dragon Ball, so I would like to convey the appeal of the work in a different way than usual and provide new value as a play. Even when I mentioned this project in-house, I was surprised to hear that it was an unprecedented Dragon Ball game. There has never been a Dragon Ball game where you can control ordinary people and cell larvae.

4Gamer:
Did the user’s reaction and evaluation exceed the expectations in advance? Also, are there any reflections or unexpected user movements that came out when you actually operated the game?

Mr. Hara:
At the stage of the first appearance, there were many surprises, but at CBT, we were able to receive more positive opinions than we had imagined. At the same time, we received a lot of valuable feedback that could be used for future improvements. Once again, I would like to thank everyone who participated in CBT.

There were many opinions and requests regarding the game balance between the raider and the survivor, how to show the purpose and operability, and the improvement of the raider’s priority function. The development team is currently scrutinizing / examining the specific details of the adjustments, so we would like to report to you once the policy is decided.

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4Gamer:
In CBT, there was an overwhelming difference in the abilities of survivors and raiders, and in most cases, the sight of survivors being killed without any help was seen. I think it’s rare for an asymmetrical game to be so one-sided.

Mr. Hara:
Certainly, in the session in the first half of CBT, the winning percentage of raiders was high, and I think that there were many people who felt that the survivors were overwhelmingly disadvantaged. I think that this is because the purpose of the survivor and the way of showing the way around are not enough in CBT, and there are many parts that are difficult to understand.
However, at the end of CBT, there were many scenes where the Raider side lost because the survivor’s understanding deepened and the cooperation became stronger.
Therefore, as a future revision policy, we would like to make the play on the survivor side easier to understand, and then balance both the raider and the survivor.

4Gamer:
It was also impressive that there were many “Dragon Ball” elements such as time machines, collecting dragon balls, destroying areas, and stalling knowing that I couldn’t win. Are there any points that were difficult to incorporate “Dragon Ball” elements into the game design, or were there any stories that could not be realized?

Mr. Hara:
Many of the dragon ball games up until now focused on battle, so it can be said that this work was rather easy to incorporate “dragon ball” elements that are not directly related to battle as gameplay. Examples are “changes” and “Saiyan pods” that can be transformed into things.
On the contrary, this work is not a game whose main goal is to defeat the raider in battle, so it is one of the points that it was difficult to incorporate the battle element.

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4Gamer:
The charge format for the service has not been disclosed, but what are you planning? Also, in CBT, there is a gacha in the game, and survivor skills can be obtained from transballs and skins. When item billing is involved in game balance, if the skill is too strong, the billing amount will be directly linked to the winning percentage, but how do you balance this area?

Mr. Hara:
Currently, this work assumes the sale of affordable software and item billing. Also, regarding skills, I would like to prepare unique ones so that various dramas will be born during the game, but the balance is not to make the skills directly linked to victory such as “I can not win without this”. We are aiming for adjustment.

4Gamer:
What direction do you aim for in the future game balance? Is there an index such as the ideal winning percentage ratio between the raider side and the survivor side?

Mr. Hara:
In asymmetrical actions like this one, we think that it will change greatly depending on the playing proficiency of the users. It will be a little fluffy answer, but we will actively listen to the opinions of users before and after the release, and continue to adjust the balance so that either the raider or the survivor is not too advantageous / disadvantageous. I would like to go there.

4Gamer:
What kind of raider will be implemented in the future? Looking at the key visuals, it seems that there are at least Frieza and Majin Buu, but how will they be differentiated from Cell?

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Mr. Hara:
We would appreciate it if you could wait for the follow-up report. However, I would like to make sure that the play changes depending on the raider you play.

4Gamer:
Asymmetrical games are booming on smartphones, but are they planned for this game as well?

Mr. Hara:
Currently, we do not anticipate the development of a smartphone version.

4Gamer:
Where will the official service be? If possible, please let us know if you are planning an open beta test in the future.

Mr. Hara:
The only thing I can tell you about the current situation is that it will be released in 2022. In addition, although the implementation method is undecided, we would like to continue to provide opportunities for users to touch this work before it is released.

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“Dragon Ball The Breakers” Official Website

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